Sword Art Online Fatal Bullet How to Activate Ultimate Ability

Sword Art Online: Fatal Bullet for PC, PS4 and Xbox One.

Got skills? Let'south just say information technology'due south something yous definitely need in Sword Art Online: Fatal Bullet.

On that note, hither'southward a listing of all the skills in the game, including descriptions of what they do, the stats required to unlock them and their SP cost. SAO:

For skills that tin be leveled upwardly, I accept also included the furnishings that y'all get by upgrading them.

With more 50 options bachelor, Fatal Bullet's skills are certainly equally plentiful equally a black-clad warrior's harem, er, posse, so there's a lot to digest here for sure. Check them out and encounter which ones fit your evil build designs.

If you build it:Sword Art Online Fatal Bullet Builds, Stats and Ally Guide

For folks who are unsure about which skills to aim for, pun and so totally intended, don't forget to check our list of the 9 Best Skills in Sword Art Online: Fatal Bullet.

Now onward to the SAO: Fatal Bullet skill list.

Ability Form | Assault

  • Temporarily increment your attack power.
  • Usable past: All weapons
  • Base cooldown: 75 seconds

Requirements:

  • LV1: STR 10. Raises attack power by ten percent. Lasts for 60 seconds.
  • LV 2: STR 52. Raises attack power by 15 percentage. Lasts for 60 seconds.
  • LV 3: STR 101 / AGI 44. Raises attack power by 20 percent. Lasts for sixty seconds.

Toll:

  • LV1: SP 15
  • LV 2: SP 35
  • LV three: SP 65

Armor Class | Tank

  • Temporarily increase your defence force.
  • Usable past: All weapons
  • Base cooldown: 75 seconds

Requirements:

  • LV1: VIT 5. Raises defense by 10 pct. Lasts for 60 seconds.
  • LV ii: VIT 47. Raises defense force past 15 percent. Lasts for 60 seconds.
  • LV iii: STR 43 / VIT 97. Raises defense by 20 percent. Lasts for 60 seconds.

Cost:

  • LV1: SP x
  • LV 2: SP xxx
  • LV 3: SP lx

Speed Form | Assault

  • Temporarily increase your movement speed.
  • Usable by: All weapons
  • Base cooldown: 75 seconds

Requirements:

  • LV1: AGI 3. Raises speed by x percent. Lasts for 60 seconds.
  • LV 2: AGI 45. Raises speed by 15 percent. Lasts for 60 seconds.
  • LV 3: AGI 106. Raises speed past xx percent. Lasts for 60 seconds.

Cost:

  • LV1: SP 10
  • LV 2: SP xxx
  • LV 3: SP threescore

Concentration | Sniper

  • Temporarily raise Bullet Circle accuracy, helping you striking your target.
  • Usable by: Handgun, Shotgun, Submachine Gun, Assail Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
  • Base cooldown: 75 seconds

Requirements:

  • LV1: None. Bullet Circle diameter shrinks by ten percent. Contraction speed increases past 10 pct. Effect lasts 60 seconds.
  • LV 2: STR 32 / AGI 8 / DEX xv. Bullet Circle bore shrinks by 15 percent. Contraction speed increases by fifteen percent. Effect lasts sixty seconds.
  • LV 3: STR 82 / AGI 23 / DEX 41. Bullet Circumvolve diameter shrinks past 20 percent. Contraction speed increases by xx percent. Effect lasts 60 seconds.

Cost:

  • LV1: SP 10
  • LV ii: SP xxx
  • LV 3: SP 60

Attention Seeker | Tank

  • For a ready time, enemies are more probable to target y'all.
  • Usable by: All weapons
  • Base of operations cooldown: 75 seconds

Requirements:

  • LV1: None. While attacking, increment hate acquired from enemy by xv percentage. Lasts for threescore seconds.
  • LV 2: VIT 43. While attacking, increment detest acquired from enemy by xx percent. Lasts for sixty seconds.
  • LV 3: VIT 94 / STR 41. While attacking, increment detest acquired from enemy by 25 percent. Lasts for 60 seconds.

Cost:

  • LV1: SP 10
  • LV 2: SP xxx
  • LV 3: SP 60

Militarist Eye| Engineer

  • Temporarily heave your detection, revealing hidden and camouflaged enemies.
  • Usable by: All weapons
  • Base of operations cooldown: 75 seconds

Requirements:

  • LV1: INT two / DEX 4. Your detection range increases by 50 pct. Lasts for 60 seconds.
  • LV 2: INT 17 / DEX 42. Your detection range increases by 100 per centum. Lasts for 60 seconds.
  • LV three: INT 43 / DEX 97. Your detection range increases by 150 per centum. Lasts for 60 seconds.

Cost:

  • LV1: SP 10
  • LV two: SP 30
  • LV three: SP 60

Muffle | Assail

  • Enemies temporarily find it difficult to observe and target yous.
  • Usable by: All weapons.
  • Base cooldown: 75 seconds

Requirements:

  • LV1: INT 10 / AGI four. Enemy detection range reduced by 25 pct and hate acquired from enemies is reduced by 15 percent. Lasts for threescore seconds.
  • LV 2: INT 48 / AGI xix. Enemy detection range reduced by 50 percent and hate acquired from enemies is reduced by xx percentage. Lasts for 60 seconds.
  • LV 3: INT 103 / AGI 45. Enemy detection range reduced past 75 percent and detest acquired from enemies is reduced past 25 pct. Lasts for 60 seconds.

Cost:

  • LV1: SP 15
  • LV 2: SP 35
  • LV iii: SP 65

Raise Gadget | Engineer

  • Temporarily boost a gadget's effectiveness. Does non affect some gadgets.
  • Usable by: Handgun, Shotgun, Submachine Gun, Assail Burglarize, Sniper Rifle, Gatling Gun, Launcher, Sword, Gun and Sword.
  • Base of operations cooldown: 75 seconds

Requirements:

  • LV1: DEX nine. Gadget furnishings are improved by 10 percent for 60 seconds.
  • LV ii: DEX 52. Gadget effects are improved past 20 percent for 60 seconds.
  • LV three: DEX 112. Gadget furnishings are improved past 30 percent for 60 seconds.

Price:

  • LV1: SP fifteen
  • LV 2: SP 35
  • LV 3: SP 65

Trigger Happy | Tank

  • Temporarily reduce reload time.
  • Usable past: Handgun, Shotgun, Submachine Gun, Assail Rifle, Sniper Rifle, Gatling Gun, Gun and Sword.
  • Base cooldown: 75 seconds

Requirements:

  • LV1: VIT ix / AGI 24. Reload speed is reduced past 25 percent for sixty seconds.
  • LV ii: VIT 26 / AGI 63. Reload speed is reduced past 37.five percent for 60 seconds.
  • LV 3: STR 30 / VIT 52 / AGI 102. Reload speed is reduced by 50 pct for 60 seconds.

Cost:

  • LV1: SP 20
  • LV 2: SP twoscore
  • LV 3: SP lxx

Bullet Line Eraser | Sniper

  • Temporarily causes a short delay in the fourth dimension it takes for your Bullet Line to exist displayed and makes it harder for enemies to target you.
  • Usable by: Set on Burglarize, Sniper Rifle, Gatling Gun.
  • Base cooldown: 75 seconds

Requirements:

  • LV1: STR 20 / DEX 8. Reduces the time when your bullet line is initially shown past 25 percentage. Hate received from enemies is reduced past 15 seconds. Lasts for sixty seconds.
  • LV 2: STR 51 / INT seven / AGI 13 / DEX 24. Reduces the time when your bullet line is initially shown by 50 percent. Detest received from enemies is reduced by 20 seconds. Lasts for lx seconds.
  • LV iii: STR 99 / INT 16 / AGI 29 / DEX l. Reduces the fourth dimension when your bullet line is initially shown by 100 percent. Hate received from enemies is reduced by 25 seconds. Lasts for 60 seconds.

Cost:

  • LV1: SP 20
  • LV 2: SP xl
  • LV 3: SP seventy

Human Fortress | Tank

  • For a curt fourth dimension, yous will not flinch when taking damage.
  • Usable by: All weapons.
  • Base cooldown: sixty seconds

Requirements:

  • LV1: VIT 30. Prevent flinching for 30 seconds when taking damage.
  • LV 2: VIT 52. Prevent flinching for 30 seconds when taking damage. Too reduces impairment received by 7.5 percent.
  • LV iii: STR 53, VIT 118. Foreclose flinching for 30 seconds when taking damage. Also reduces damage received by 15 percent.

Toll:

  • LV1: SP 25
  • LV ii: SP 45
  • LV 3: SP 75

Healing Bullet | Support

  • Burn a bullet that restores an ally'due south HP.
  • Usable by: Handgun, Shotgun, Submachine Gun, Set on Burglarize, Sniper Burglarize, Gatling Gun, Launcher, Gun and Sword.
  • Base cooldown: 8 seconds

Requirements:

  • LV1: None. Heal an ally for 600 HP.
  • LV ii: VIT 15, INT 32, LUK 8. Heal an ally for 900 HP.
  • LV 3: VIT 23, INT 82, LUK 14. Heal an marry for 1200 HP.

Cost:

  • LV1: SP 0
  • LV 2: SP 30
  • LV three: SP lx

HP Recovery Shot | Support

  • Burn down a bullet that restores an marry'south HP over a gear up catamenia of time.
  • Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Sword, Gun and Sword.
  • Base of operations cooldown: 30 seconds

Requirements:

  • LV1: VIT 2 / INT 6. For 120 seconds, restore ninety percent of an marry's HP.
  • LV 2: VIT 17 / INT 38 / LUK 9. For 120 seconds, restore 135 pct of an ally's HP.
  • LV 3: VIT 44 / INT 87 / LUK 24. For 120 seconds, restore xc percent of an ally's HP.

Cost:

  • LV1: SP 10
  • LV 2: SP thirty
  • LV iii: SP sixty

Curing Field Shot | Support

  • Burn a bullet that creates a cleansing field where it lands that cures allies' status ailments.
  • Usable by: Handgun, Shotgun, Submachine Gun, Assault Burglarize, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
  • Base of operations cooldown: 14 seconds

Requirements:

  • LV1: VIT 5 / INT 13 / LUK three.

Cost:

  • LV1: SP xv

Healing Field Shot | Support

  • Fire a bullet that creates a curative field where information technology lands that restores allies' HP.
  • Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Burglarize, Gatling Gun, Launcher, Gun and Sword.
  • Base cooldown: 24 seconds

Requirements:

  • LV1: VIT 9 / INT 24. Restore 700 HP to allies who enter health bubble.
  • LV two: VIT 26 / INT 55 / LUK 14. Restore 1050 HP to allies who enter wellness bubble.
  • LV 3: VIT 26 / INT 55 / LUK 14. Restore 1400 HP to allies who enter health bubble.

Price:

  • LV1: SP 20
  • LV 2: SP twoscore
  • LV 3: SP 70

AED Shot | Support

  • Burn down a bullet that revives a fallen ally.
  • Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Burglarize, Gatling Gun, Launcher, Gun and Sword.
  • Base of operations cooldown: ninety seconds

Requirements:

  • LV1: VIT 31 / INT 65 / LUK 17. Revive ally with fifty pct health.

Toll:

  • LV1: SP 50

Power Form Shot | Support

  • Temporarily allows you to burn down a bullet that boosts an ally's attack ability.
  • Usable by: Handgun, Shotgun, Submachine Gun, Attack Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
  • Base cooldown: thirty seconds

Requirements:

  • LV1: INT nine. Increment an ally'south attack past ten percent for 180 seconds.
  • LV 2: INT 52. Increase an ally's assail by 15 percent for 180 seconds.
  • LV iii: INT 112. Increment an marry's attack by twenty percent for 180 seconds.

Price:

  • LV1: SP fifteen
  • LV ii: SP 35
  • LV 3: SP 65

Armor Form Shot | Support

  • Temporarily allows yous to burn down a bullet that boosts an ally'south defense.
  • Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
  • Base of operations cooldown: xxx seconds

Requirements:

  • LV1: INT ix. Increment an ally'due south defense by x percent for 180 seconds.
  • LV 2: INT 52. Increase an ally'southward defence force by 15 percent for 180 seconds.
  • LV 3: INT 112. Increment an ally's defence by twenty percent for 180 seconds.

Cost:

  • LV1: SP 15
  • LV 2: SP 35
  • LV iii: SP 65

Power Field Shot | Back up

  • Burn a bullet that creates a booster field where it lands that raises allies' set on power for a time.
  • Usable by: Handgun, Shotgun, Submachine Gun, Attack Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
  • Base cooldown: 60 seconds

Requirements:

  • LV1: INT 19. Creates a field that increases an ally'due south attack past 10 pct for 180 seconds.
  • LV 2: INT 62. Creates a field that increases an ally'south attack by 15 percent for 180 seconds.
  • LV three: INT 121. Creates a field that increases an ally'south set on past twenty percent for 180 seconds.

Cost:

  • LV1: SP 20
  • LV 2: SP 40
  • LV 3: SP lxx

Guard Field Shot | Support

  • Burn a bullet that creates a booster field where it lands that raises allies' defense for a time.
  • Usable past: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
  • Base cooldown: sixty seconds

Requirements:

  • LV1: INT 30. Creates a field that increases an ally's defense by 10 percent for 180 seconds.
  • LV two: INT 73. Creates a field that increases an ally'south defense by xv percent for 180 seconds.
  • LV 3: INT 131. Creates a field that increases an marry'due south defense by 20 percent for 180 seconds.

Cost:

  • LV1: SP 25
  • LV 2: SP 45
  • LV 3: SP 75

Disquisitional Form Shot | Support

  • Temporarily allows you lot to fire a bullet that raises an marry'southward critical rate.
  • Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
  • Base of operations cooldown: 30 seconds

Requirements:

  • LV1: VIT 12 / INT 30. Increases an ally's critical assail rate by ten percent for 180 seconds.
  • LV 2: VIT 29 / INT 60 / LUK xvi. Increases an ally's disquisitional attack rate past xx per centum for 180 seconds.
  • LV 3: VIT 55 / INT 107 / LUK 31. Increases an ally's disquisitional attack charge per unit by 30 percentage for 180 seconds.

Price:

  • LV1: SP 25
  • LV ii: SP 45
  • LV 3: SP 75

Nanotech Boost Shot | Back up

  • Fire a bullet at an ally that temporarily boosts their stats.
  • Usable by: Handgun, Shotgun, Submachine Gun, Assault Burglarize, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
  • Base cooldown: threescore seconds

Requirements:

  • LV1: INT 40. Increases all of an ally'southward stats past 10 percent for 120 seconds.
  • LV two: INT 82. Increases all of an marry'due south stats by 20 percentage for 120 seconds.
  • LV 3: INT 140. Increases all of an ally's stats past 30 percent for 120 seconds.

Toll:

  • LV1: SP 30
  • LV ii: SP 50
  • LV iii: SP 80

Power Break Shot | Engineer

  • Temporarily allows you to burn down a bullet that lowers an enemy's attack power.
  • Usable by: Handgun, Shotgun, Submachine Gun, Set on Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
  • Base of operations cooldown: 15 seconds

Requirements:

  • LV1: INT xi. Reduce an enemy's attack power by 10 percent for 30 seconds.
  • LV ii: INT 54. Reduce an enemy's attack power by 15 per centum for thirty seconds.
  • LV three: INT 103 / DEX 45. Reduce an enemy's attack power by 20 per centum for 30 seconds.

Price:

  • LV1: SP 15
  • LV 2: SP 35
  • LV 3: SP 65

Armor Break Shot | Engineer

  • Temporarily allows y'all to burn down a bullet that lowers an enemy's defence.
  • Usable by: Handgun, Shotgun, Submachine Gun, Assault Burglarize, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
  • Base of operations cooldown: fifteen seconds

Requirements:

  • LV1: INT 11. Reduce an enemy'due south defense by ten percent for 30 seconds.
  • LV ii: INT 54. Reduce an enemy'due south defence by 15 percent for thirty seconds.
  • LV three: INT 103 / DEX 45. Reduce an enemy's defence force by 20 pct for 30 seconds.

Cost:

  • LV1: SP 15
  • LV 2: SP 35
  • LV 3: SP 65

Toxic Gas Blast | Engineer

  • Fire a bullet that creates a toxic field where information technology lands that inflicts enemies with poison build-up.
  • Usable by: Handgun, Shotgun, Submachine Gun, Assail Rifle, Gatling Gun, Gun and Sword.
  • Base of operations cooldown: 18 seconds

Requirements:

  • LV1: INT nineteen. Inflicts small-scale poison damage for vi seconds. Too inflicts smash damage of 0.5 to 0.25 base power.
  • LV 2: INT 55 / DEX 22. Inflicts medium toxicant damage for 9 seconds. Also inflicts blast harm of 0.55 to 0.275 base ability.
  • LV three: INT 109 / DEX 49. Inflicts big poison damage for 12 seconds. Also inflicts blast impairment of 0.half dozen to 0.3 base power.

Cost:

  • LV1: SP 20
  • LV 2: SP 40
  • LV 3: SP 70

Blazing Blast | Engineer

  • Fire a bullet that creates an inferno where it lands that inflicts blaze build-upward.
  • Usable past: Handgun, Shotgun, Submachine Gun, Assail Rifle, Gatling Gun, Gun and Sword.
  • Base cooldown: 18 seconds

Requirements:

  • LV1: DEX 19. Inflicts blaze damage for 6 seconds. Also inflicts optical damage of 0.5 to 0.25 base power.
  • LV 2: DEX 55 / INT 22. Inflicts blaze impairment for 9 seconds. Also inflicts optical damage of 0.55 to 0.275 base ability.
  • LV iii: DEX 109 / INT 49. Inflicts blaze damage for 12 seconds. Also inflicts optical impairment of 0.6 to 0.3 base power.

Price:

  • LV1: SP 20
  • LV 2: SP twoscore
  • LV 3: SP 70

Electrodynamic Stunner | Engineer

  • Fire a bullet that creates a debilitating field where it lands that inflicts enemies with stun build-up.
  • Usable past: Handgun, Shotgun, Submachine Gun, Set on Rifle, Sniper Rifle, Gun and Sword.
  • Base cooldown: 24 seconds

Requirements:

  • LV1: INT xxx. Inflicts small stun buildup within an area. Also inflicts optical and blast damage with 0.7 base power.
  • LV 2: INT 65 / DEX 27. Inflicts medium stun buildup within an area. Too inflicts optical and blast damage with 1.0 base power.
  • LV 3: INT 118 / DEX 53. Inflicts big stun buildup within an area. Also inflicts optical and smash damage with i.25 base ability.

Cost:

  • LV1: SP 25
  • LV two: SP 45
  • LV 3: SP 75

Explosive Shot | Destroyer

  • Allows you to fire a bullet that creates an explosion that amercement enemies who touch on it.
  • Usable past: Handgun, Shotgun, Sniper Rifle, Gun and Sword.
  • Base cooldown: 15 seconds

Requirements:

  • LV1: DEX fifteen. Inflict physical and boom damage with 2.0 base of operations power.
  • LV 2: STR 21 / DEX 52. Inflict physical and smash damage with 2.25 base of operations ability.
  • LV 3: STR 47 / DEX 106. Inflict physical and nail impairment with two.5 base power.

Price:

  • LV1: SP xv
  • LV 2: SP 35
  • LV three: SP 65

Oestrus Detonator | Destroyer

  • Burn down a bullet that takes estrus from the Gatling gun and uses information technology to inflict blaze build-up. Cools the Gatling gun upon employ.
  • Usable by: Gatling Gun.
  • Base cooldown: 18 seconds

Requirements:

  • LV1: DEX five. Reduce Gatling Gun's heat gauge while inflicting optical damage with 3.75 base of operations power and small blaze build-up.
  • LV 2: STR 21 / DEX 52. Reduce Gatling Gun's estrus gauge while inflicting optical harm with iv.125 base ability and medium blaze build-upward.
  • LV 3: STR 47 / DEX 106. Reduce Gatling Gun'due south heat judge while inflicting optical damage with iv.5375 base power and large bonfire build-upward.

Cost:

  • LV1: SP 10
  • LV 2: SP 30
  • LV three: SP 60

Plasma Blast | Destroyer

  • Fires a bullet that creates an explosive plasma field where it lands.
  • Usable by: Launcher.
  • Base cooldown: 15 seconds

Requirements:

  • LV1: DEX xxx. Inflict optical and blast damage with two.0 base of operations power and trigger an explosion in a prepare area.
  • LV ii: STR 27 / DEX 65. Inflict optical and smash impairment with two.25 base power and trigger an explosion in a set expanse.
  • LV 3: STR 53 / DEX 118. Inflict optical and blast damage with 2.5 base ability and trigger an explosion in a gear up area.

Cost:

  • LV1: SP 25
  • LV 2: SP 45
  • LV iii: SP 75

Nemesis Burst | Destroyer

  • Burn an explosive circular that does more damage the lower your remaining HP is.
  • Usable by: Launcher.
  • Base cooldown: 18 seconds

Requirements:

  • LV1: DEX 36. Inflict damage on foes with a base power of i.25 while factoring in your remaining HP.
  • LV 2: STR 30 / DEX seventy. Inflict damage on foes with a base of operations power of 1.375 while factoring in your remaining HP.
  • LV 3: STR 56 / DEX 108 / LUK 32. Inflict damage on foes with a base of operations power of one.v while factoring in your remaining HP.

Toll:

  • LV1: SP 25
  • LV ii: SP 45
  • LV three: SP 75

Tranquilizer Shot | Engineer

  • Fire a bullet at an enemy that makes it less likely to target you.
  • Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
  • Base of operations cooldown: 10 seconds

Requirements:

  • LV1: INT 15. Reduce acquired hate by 750 when hitting an enemy.
  • LV ii: INT 58. Reduce caused hate past 1125 when hitting an enemy.
  • LV 3: INT 106 / DEX 47. Reduce acquired detest by 1500 when striking an enemy.

Toll:

  • LV1: SP fifteen
  • LV 2: SP 35
  • LV 3: SP 65

Eagle-Eye Buoy | Sniper

  • Fire a bullet that temporarily adds the part information technology hits every bit a lock-on target to the Circle Frame.
  • Usable past: Sniper Rifle.
  • Base cooldown: 18 seconds

Requirements:

  • LV1: STR 9. Place a lock-on target circle on an enemy for 15 seconds.
  • LV 2: STR 40 / AGI x / DEX xviii. Place a lock-on target circle on an enemy for 22.5 seconds.
  • LV 3: STR 89 / AGI 25 / DEX 44. Place a lock-on target circle on an enemy for 30 seconds.

Cost:

  • LV1: SP 15
  • LV 2: SP 35
  • LV 3: SP 65

Graviton Shot | Destroyer

  • Fires a bullet that creates an attraction field where it lands, cartoon enemies to information technology.
  • Usable by: Gatling Gun, Launcher.
  • Base of operations cooldown: 63 seconds

Requirements:

  • LV1: DEX twoscore. Attraction field has a base ability of 0.1 explosive impairment, covers 7.5 meters and lasts 7.5 seconds.
  • LV two: STR 31 / DEX 74. Attraction field has a base ability of 0.125 explosive damage, covers 10 meters and lasts 10 seconds.
  • LV 3: STR 57 / DEX 126. Attraction field has a base ability of 0.15 explosive harm, covers 12 meters and lasts 12.5 seconds.

Cost:

  • LV1: SP xxx
  • LV 2: SP 50
  • LV 3: SP 80

Dash Attack | Destroyer

  • Unleash a body blow in forepart of you. Deals more damage at closer range.
  • Usable by: Handgun, Shotgun, Submachine Gun, Set on Rifle, Sniper Rifle, Gatling Gun, Launcher.
  • Base cooldown: 12 seconds

Requirements:

  • LV1: None. Inflict shut-range physical damage of 500, 300 or 100 depending on distance from foe.
  • LV 2: STR 38 / DEX 15. Inflict shut-range physical damage of 550, 330 or 110 depending on distance from foe.
  • LV 3: STR 82 / DEX 41 / LUK 23. Inflict close-range physical harm of 600, 360 or 120 depending on distance from foe.

Cost:

  • LV1: SP 0
  • LV 2: SP 30
  • LV 3: SP 60

Quick Shot | Set on

  • Burn a volley of bullets at a nearby enemy.
  • Usable by: Handgun.
  • Base cooldown: 12 seconds

Requirements:

  • LV1: AGI 9. Fire a regular volley of bullets at an enemy.
  • LV 2: AGI 46 / DEX 19. Fire a large volley of bullets at an enemy.
  • LV 3: AGI 101 / DEX 44. Fire a significantly large volley of bullets at an enemy.

Cost:

  • LV1: SP fifteen
  • LV ii: SP 35
  • LV 3: SP 65

Acrobatic Burn down | Tank

  • Burn down while dodging left and correct.
  • Usable by: Handgun, Submachine Gun.
  • Base cooldown: 14 seconds

Requirements:

  • LV1: VIT 3 / AGI viii. Fire ane volley at enemies while dodging left and right.
  • LV 2: VIT eighteen / AGI 46. Fire two consecutive volleys at enemies while dodging left and correct.
  • LV 3: VIT 44 / AGI 101. Fire 3 sequent volleys at enemies while dodging left and correct.

Toll:

  • LV1: SP 15
  • LV 2: SP 35
  • LV iii: SP 65

Sliding Shot | Assault

  • Shoot while sliding forward.
  • Usable past: Submachine Gun, Assault Rifle.
  • Base cooldown: 12 seconds

Requirements:

  • LV1: AGI 11. Inflict close-range physical damage in front of yous with a base power of 350.
  • LV two:  STR 19 / AGI 48. Inflict close-range physical damage in forepart of you with a base power of 385 and longer slide range.
  • LV 3: STR 45 / AGI 103. Inflict close-range physical damage in front of you with a base power of 420 and fifty-fifty longer slide range.

Cost:

  • LV1: SP 15
  • LV 2: SP 35
  • LV 3: SP 65

Besprinkle Bike | Assault

  • Burn down a shot while jumping.
  • Usable past: Submachine Gun, Assault Rifle.
  • Base cooldown: eight seconds

Requirements:

  • LV1: AGI 17. Inflicts base physical, shut-range impairment of 100, 200 based on trunk part hit and altitude to foe.
  • LV 2: AGI 53 / LUK 22. Inflicts base of operations physical, close-range damage of 100, 200 based on body part hit and altitude to foe. Tin can do two levels of airborne jump.
  • LV 3: AGI 108 / LUK 48. Inflicts base physical, shut-range damage of 100, 200 based on body office hitting and altitude to foe. Can do 3 levels of airborne leap.

Cost:

  • LV1: SP 15
  • LV two: SP 35
  • LV 3: SP 65

Gunstinger | Assault

  • Charge towards the target at loftier speed and unleash a shot if you lot connect.
  • Usable past: Shotgun, Assault Rifle.
  • Base of operations cooldown: xviii seconds

Requirements:

  • LV1: AGI 30. Finisher does base physical close-range damage of 200, 350.
  • LV 2: STR 27 / AGI 65. Finisher does base concrete close-range impairment of 250, 400.
  • LV 3: STR 53 / 118. Finisher does base physical shut-range damage of 300, 450.

Cost:

  • LV1: SP 25
  • LV 2: SP 45
  • LV 3: SP 75

Sentry Style | Sniper

  • Crouch to heighten attack power, strength, defense, and reload speed. The result persists while crouching.
  • Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Burglarize, Launcher, Gun and Sword.
  • Base of operations cooldown: 18 seconds

Requirements:

  • LV1: STR 5. Attack up 20 percent, defense force up twenty percent, reload speed up 25 percent and recovery upwards 25 percent while crouched.

Cost:

  • LV1: SP 10

Tactical Roll | Form

  • Reload your bullets while dodging with a forward roll.
  • Usable by: Handgun, Shotgun, Submachine Gun, Assail Rifle, Sniper Rifle, Launcher, Gun and Sword.
  • Base cooldown: 12 seconds

Requirements:

  • LV1: None.
  • LV 2: VIT 15 / AGI 38. Likewise attracts enemy attention.
  • LV three: STR fourteen / VIT 23 / AGI 82. Attracts even more enemy attention.

Price:

  • LV1: SP 0
  • LV 2: SP xxx
  • LV 3: SP 60

Taunting Yell | Tank

  • Provoke the enemy into focusing on you.
  • Usable past: All weapons.
  • Base cooldown: 18 seconds

Requirements:

  • LV1: VIT 9. Heighten acquired enemy detest past 500 within a 20-meter radius.
  • LV ii: VIT 52. Heighten acquired enemy hate by 625 within a 20-meter radius.
  • LV 3: STR 44 / VIT 101. Raise acquired enemy detest by 750 within a 20-meter radius.

Cost:

  • LV1: SP fifteen
  • LV 2: SP 35
  • LV 3: SP 65

Shield Matrix | Tank

  • Become unable to move and impervious to impairment. Hold the push button to extend the duration.
  • Usable past: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Burglarize, Gatling Gun, Launcher, Sword, Gun and Sword.
  • Base cooldown: 18 seconds

Requirements:

  • LV1: VIT nineteen.
  • LV two: VIT 62. Also recovers HP when extending elapsing by holding push button.
  • LV 3: STR 49 / VIT 109. Also recovers HP and triggers large explosion later extending duration.

Toll:

  • LV1: SP 20
  • LV 2: SP 40
  • LV 3: SP 65

Omnia Vanitas | Assault

  • Perform a loftier-speed step. Can be performed twice in succession.
  • Usable by: Handgun, Shotgun, Submachine Gun, Assail Burglarize, Sniper Rifle, Gatling Gun, Launcher, Sword, Gun and Sword.
  • Base cooldown: 6 seconds

Requirements:

  • LV1: AGI 19. Can do two consecutive steps.
  • LV 2: AGI 62. Can do iii sequent steps.
  • LV iii: AGI 121. Tin practice ii consecutive steps. You likewise become difficult to target later.

Cost:

  • LV1: SP 20
  • LV two: SP twoscore
  • LV three: SP lxx

Replenish Gadget | Engineer

  • Replenish a small corporeality of your gadget'due south recharge time.
  • Usable by: Handgun, Shotgun, Submachine Gun, Assail Rifle, Sniper Burglarize, Gatling Gun, Launcher, Sword, Gun and Sword.
  • Base cooldown: 21 seconds

Requirements:

  • LV1: DEX 40. Gadget recharge time reduced by 50 percent.
  • LV 2: INT 31 / DEX 74. Gadget recharge time reduced by 75 percent.
  • LV 3: INT 57 / DEX 126. Gadget recharge time reduced past 100 percent.

Toll:

  • LV1: SP 30
  • LV 2: SP l
  • LV 3: SP 80

Sharp Nail | Assail

  • Slash in forepart of you three times in a row.
  • Usable by: Sword, Gun and Sword.
  • Base of operations cooldown: 8 seconds

Requirements:

  • LV1: None. Close-range base power of 1.9, ane.3 and 1.half-dozen.
  • LV ii: STR 43. Close-range base power of 2.0, 1.35 and 1.65. Tin be done in mid-air.
  • LV 3: STR 94 / AGI 41. Close-range base ability of 2.1, 1.four and 1.vii. Can be done mid-air.

Cost:

  • LV1: SP 10
  • LV two: SP 30
  • LV three: SP sixty

Vorpal Strike | Assault

  • Accuse a target at high speed and thrust your sword forward.
  • Usable by: Sword, Gun and Sword.
  • Base cooldown: 12 seconds

Requirements:

  • LV1: AGI 15. Close-range base power of two.iv (four.eight with long button press).
  • LV 2: STR 21 / AGI 52. Close-range base ability of two.6 (five.ii with long push press). Can be washed in mid-air.
  • LV 3: STR 47 / AGI 93 / DEX 27. Shut-range base ability of ii.8 (double assail of 5.6 and 8.4 with long button press). Tin can be done in mid-air.

Toll:

  • LV1: SP 15
  • LV 2: SP 35
  • LV 3: SP 65

Star Splash | Assault

  • Charge at an enemy and unleash a flurry of sword thrusts.
  • Usable by: Sword, Gun and Sword.
  • Base cooldown: xviii seconds

Requirements:

  • LV1: AGI 23. Shut-range set on with base power of 0.465xa > two.05. Press square or R2 to practise finisher with base power of one.85.
  • LV ii: STR 24 / AGI 52. Shut-range attack with base power of 0.465xa > two.255. Press foursquare or R2 to do finisher with base power of 2.035.
  • LV 3: STR 47 / AGI 93 / DEX 27. Close-range attack with base power of 0.465xa > ii.4805. Press foursquare or R2 to do finisher with base power of ii.2385.

Cost:

  • LV1: SP 20
  • LV 2: SP 40
  • LV iii: SP seventy

Horizontal Foursquare | Assault

  • Slash the target four times in a row, then unleash a shockwave that sweeps a large surface area.
  • Usable by: Sword, Gun and Sword.
  • Base of operations cooldown: 16 seconds

Requirements:

  • LV1: AGI 30. four close-range slashes with base power of 0.9, 0.99, 1.08 and 1.35, followed past one hitting with a base ability of 2.88 that covers a wide area.
  • LV 2: STR 27 / AGI 65. four close-range slashes with base of operations power of 0.9, 0.99, one.08 and 1.35, followed by ii hits with a base power of 1.6 and i.75 that covers a wide area.
  • LV 3: STR 53 / AGI 118. 4 close-range slashes with base ability of 0.nine, 0.99, 1.08 and ane.35, followed by iii hits with a base power of ane.2, 1.275 and 1.325 that covers a broad area.

Toll:

  • LV1: SP 25
  • LV 2: SP 45
  • LV three: SP 75

Dual Orbital | Assault

  • Launch a spinning charge at the target and perform a sweeping slash.
  • Usable by: Gun and Sword.
  • Base of operations cooldown:18 seconds

Requirements:

  • LV1: STR fourteen / AGI 35. Base power of four.1.
  • LV 2: STR 31 / AGI 74. Base power of 4.4. Tin be done mid-air.
  • LV iii: STR 57 / AGI 111 / DEX 33. Base ability of four.7. Hits twice in mid-air with base power of 2.35 and four.vii.

Cost:

  • LV1: SP 30
  • LV two: SP 50
  • LV 3: SP 80

Sword Bulwark | Assault

  • Allows yous to use your sword to repel bullets in front of you.
  • Usable by: Sword, Gun and Sword.
  • Base cooldown: 15 seconds

Requirements:

  • LV1: None. Lasts for 30 seconds.
  • LV 2: STR xx / AGI 50. Lasts for 45 seconds.
  • LV three: STR 46 / AGI 104. Lasts for 60 seconds.

Cost:

  • LV1: SP 10
  • LV 2: SP 30
  • LV three: SP 60

Phantom Bullet | Sniper

  • Inflict suppression status on opponents marked by Bullet Line for 20 seconds.
  • Usable by: Sniper Rifle, Gatling Gun.
  • Base cooldown: 45 seconds

Requirements:

  • LV1: None. Inflict low suppression status for 20 seconds.
  • LV 2: STR 65 / DEX 27. Inflict medium suppression status for 20 seconds.
  • LV 3: STR 118 / DEX 53. Inflict loftier suppression status for 20 seconds.

Cost:

  • LV1: SP 0
  • LV ii: SP 45
  • LV 3: SP 75

Hyper Sense | Tank

  • For one fourth dimension simply, evade a ranged or melee attack.
  • Usable by: All weapons.
  • Base cooldown: 180 seconds

Requirements:

  • LV1: None.

Cost:

  • LV1: SP 0

Technobubble covers games, gadgets, technology and all things geek. Follow Technobubble poobah Jason Hidalgo's shenanigans on Twitter @jasonhidalgo or his Tabiasobi Youtube channel.

whitlowsques1974.blogspot.com

Source: https://www.rgj.com/story/life/2018/03/08/all-sword-art-online-fatal-bullet-skills-skill-levels-stat-requirements-technobubble/408536002/

0 Response to "Sword Art Online Fatal Bullet How to Activate Ultimate Ability"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel